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SeungWon Seo

Integrated MS-Ph.D student, IIIXR Lab


πŸ‘‹ Hi! I’m SeungWon Seo, an Integrated MS-Ph.D student at the IIIXR Lab, Korea University.
My current research focuses on Embodied Agents.
I am also deeply interested in VR Experiences, Character Animation, and Generative Models.

Feel free to explore my work and research!

πŸ“„ Publications

REVECA: Adaptive Planning and Trajectory-based Validation in Cooperative Language Agents Using Information Relevance and Relative Proximity

SeungWon Seo*, SeongRae Noh*, Junhyeok Lee, SooBin Lim, Won Hee Lee, and HyeongYeop Kango

Association for the Advancement of Artificial Intelligence (AAAI), Feb. 25 - Mar. 4 2025, Philadelphia, Pennsylvania, United States

(Oral Presentation, Top 5%)

Paper Link, Video Link, Project Link

DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture

KyeongMin Kim, SeungWon Seo, DongHeun Han, and HyeongYeop Kango

ACM Transactions on Graphics (TOG), Oct. 2024

(Invited to Siggraph 2025, IF = 9.585, Top 1%)

Paper Link, Video Link

DARAM: Dynamic Avatar-Human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions

SooBin Lim, SeungWon Seo, and HyeongYeop Kango

ACM SIGGRAPH, Aug 6-10 2023, Los Angeles, United States

Paper Link, Video Link


πŸŽ“ Education


πŸ’Ό Experience

  • Research Intern, NCSoft (Graphics AI Lab Motion Data Team), 2023.07 - 2023.08
    • Conducted research on text-based gesture animation generation
  • Undergraduate Researcher, IIIXR Lab, 2021.12 - 2024.02
    • Conducted research on user interactions in VR environments
  • Department Student Council President, Software Convergence, 2021.03 - 2021.12
    • Led departmental student council activities and organized various academic and social events

πŸ† Awards

  • 2025 AAAI Student Scholarship (AAAI-25)
    • Paper: REVECA: Adaptive Planning and Trajectory-based Validation in Cooperative Language Agents Using Information Relevance and Relative Proximity
  • 2024 Master’s Program Research Scholarship (National Research Foundation of Korea)
    • Title: LLM-Based Cooperative Virtual Reality Agents using Information Relevance and Plan Validation
  • 2022 NC Fellowship Neural Graphics Track – Top Prize (NCSoft)
  • 2022 Immersive Media Game Competition – Top Prize (COSS)
    • Developed a VR puzzle game where players detect enemy gaze through auditory cues (Watch Video)
  • 2021 Pearl Abyss Scholarship (Pearl Abyss)
  • 2020 Union of Clubs for Programming Contests (UCPC)
    • Advanced to the finals and achieved 28th place among nationwide teams. (Result)

πŸ“š Teaching

  • Game Engine Basics [SWCON21200], 2024.09 - 2024.12
    • Practical exercises using Unreal Engine 5
  • Full-Stack Service Networking [SWCON49200], 2024.03 - 2024.06
    • Learned cutting-edge networking technologies